Ī yet untitled sequel/remake is currently in production. The online services for the game were shut down on August 8, 2014. The casting and voice production for Avatar: The Game was handled by Blindlight. The game, which acts as a prequel to the film, features Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi reprise their roles from the film. As of May 19, 2010, the game has sold nearly 2.7 million copies. It uses the same technology as the film to be displayed in stereoscopic 3D.
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The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 7, 2009. This, sadly, causes these segments to feel incredibly stale after only a few encounters.James Cameron's Avatar: The Game is a 2009 third-personaction video game based on James Cameron's 2009 film Avatar. The button presses required to complete them don't even change. Battling these can be entertaining, except that they end with the exact same QTE every time. The only aircraft you come across are the Halo-esque helicopters, which generally require a decent amount of damage and a quick-time event (QTE) in order to take them down. In these levels you'll need to steer the large flying creature to collect spirits while also shooting down enemy aircraft and floating mines. However, the banshee flight levels are a welcome breath of fresh air, at least at first. The levels that take place in the metal villages play almost identically to those in the jungle, although you'll need to hide on the tops of small buildings and in water as opposed to tree limbs and grass. This part of the game worked fine and, thankfully, helped to take some of the edge off of the broken stealth gameplay by making your weapons and abilities at least moderately more effective.īesides the jungle-based levels, you'll also find a few that take place in what The Warrior refers to as metal villages as well as some banshee flight levels. Each of your three upgradable items have very basic tech trees, with branching lines of upgrades that need to be purchased in order to get to the more useful improvements. Killing enemies and finding white glowing objects will net you spirits, which can be cashed in and used to purchase upgrades. The real problem is that you never know which will be the case until you try, and if it fails, it is likely already too late to be of any use.īoth of your weapons, as well as your Way of the Warrior ability, which makes you more difficult to spot and more resistant to damage for a short time, can be leveled up during play. Conversely, you can also manage to shoot some arrows directly through crates and objects because the game doesn't realize that they're there.
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The game will often not let you shoot an arrow because it thinks that something is in the way, even when you are clearly aiming around it. There's also a pretty huge issue with hit detection because of objects in the environment.
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Readying a shot with the bow can take several seconds, far too slow to be effective, especially once you have been spotted while trying to target the correct enemy. This leads to you constantly trying to finesse the camera while repositioning yourself in hopes that the game will actually realize that there is indeed an enemy right in front of you. Locking on to enemies rarely works correctly, often refusing to target your closest enemy and going for ones that are potentially out of range instead.
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The bow can be manually aimed or directed more easily by holding the L button in order to automatically lock on to your closest enemy, at least in theory. You also have access to a bow, which has a ton of problems that make it fairly worthless.